

Since the rats are immune to stunning, the Dracolich will have 0 int without the penalty of being stunned.

To capture a dracolich variant spellcaster, have a horde of intellect devourers you control set its intelligence to 0 and leave it permastunned as soon as you release the lich from Feeblemind, which you do after Polymorphing it into a swarm of rats or similar. Reminiscent of earlier editions, but still sad. In fact, dracoliches can be easily taken down with just a horde of intellect devourers, which is sad. But 1) Acererak is way famouser, and 2) the same technique (except lowering via other methods, unless you have an Acererak sitting around) would work on a dracolich in the same way, it's just easier because Acererak has a +11 intelligence save instead of a measly +4. Okay, actually ancient red or gold dracoliches are CR 24. Acererak has a higher in-lair CR, though. Note that, in practical terms, regular liches make better servants that Acererak does since they can move and cast spells and Acererak can't really. That's about a 17.5% (a little less than 1 in 5) chance of us failing, which we can mitigate by forcing a reroll with a Luck Blade for a total of 3.06% (a little less than 1 in 30) chance of losing the demilich permanently per roll. If a save is incurred during or as a result of this transition period, it is 1d20 +11-1d4 without advantage versus DC 26. Once the lich's int score dips below 12, he stops being entitled to hourly saves and instead serves you without any further saves forever (or, at least, until control is actively lost). Immediately after restoring the demilich's mind, order it to use its teleporting randomly within a 300 mile radius and lowering a stat by two permanently ability on itself choosing intelligence until its intelligence score is 10 or 11. Greater Restoration (accessed via true polymorph on an object into a Coautl, combined with dominate monster via glyph of warding if necessary) eliminates the Feeblemind without hurting the rest of the debilitating effects. Since a feebleminded demilich is much less useful than a functional one, we next need to deal with that. This means that even with a 20 Acererack is unable to resist your Command Undead class feature, and becomes your slave. With a Robe of the Archmagi, your DC goes to 26. As a 20th level wizard with 30 intelligence 4, your save dc should be 24. This gives Acererak a charisma save of 1d20+1-1d4 with disadvantage.

a drider or Koa-Toa whip created via true polymorph and controlled via dominate person via glyph of warding to bypass concentration) cast bane on the demilich till it sticks. Once Acererak is reduced to 1 intelligence and charisma, given disadvantage on Charisma and Wisdom saves, and made to make a Wisdom save on each turn or lose its action, you should have allied casters with access to bane (e.g. Still, it is possible, and not even terribly difficult for a 20th level wizard with access to Bestow Curse, Glyph of Warding, Feeblemind, and Gate (though it will be quite expensive).
#Tome of teleport 5e free#
This is not easy, as Acererak has a +11 bonus on Int saves, a +9 bonus on Wis saves, and 3 free saves per day from legendary resistance. To enslave Acererak, one ought first to Feeblemind him and apply several high-level copies of Bestow Curse 2. No undead has a higher CR so you can't really do better than that 1. Specifically, you can permanently enslave Acererak, the demilich, in his Tomb of Horrors.
